Minds of Nations APK
Version 1.2.100 - com.soulplayinggames.mindsofnationssoulplayinggames,mindsofnations,strategy,minds,nations
The state as a school for souls. Governance via q & a. Climate Change. History.
APP Information
Download Version | 1.2.100 (10600) |
Apk Size | 71.87 MB |
App Developer | CyberSports |
Malware Check | TRUSTED |
Install on Android | 5.1 and up |
App Package | com.soulplayinggames.mindsofnations.apk |
MD5 | 3e651b7c9924581e7a433e4933bf6fbf |
Rate | 5 |
Website | http://mindsofnations.com |
Table of Contents
Download Minds of Nations 1.2.100 APK
App Description
Minds of Nations is soulplayinggames,mindsofnations,strategy,minds,nations, content rating is Very Low Maturity (PEGI-7). This app is rated 5 by 1 users who are using this app. To know more about the company/developer, visit CyberSports website who developed it. com.soulplayinggames.mindsofnations.apk apps can be downloaded and installed on Android 5.1 and higher Android devices. The Latest Version of 1.2.100 Available for download. Download the app using your favorite browser and click Install to install the application. Please note that we provide both basic and pure APK files and faster download speeds than APK Mirror. This app APK has been downloaded 62+ times on store. You can also download com.soulplayinggames.mindsofnations APK and run it with the popular Android Emulators.
MMO. Continents without microtransactions are available with limited capacity. STORY After a number of incarnations on Earth and unhappy with the opportunities nations offer souls to grow, our hero, Kanli (you) is offered a chance to .. do better. He will try, over a number of simulations, to build states that survive the hardships of time and scarcity whilst helping as many souls as possible evolve beyond the taints. 13 ideas that we explore in Minds of Nations 1. The Nation as a school for souls You play the custodian of a state through millennia. The nation is both a state in the classical sense, but also a school for souls that are interested in overcoming this plane. You have to consider strength, the material needs of a community and the evolutionary needs the souls that take birth in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state may not provide enough bodies or opportunities in life. 2. Religion as the development of methods for transformation, not a popularity contest Incarnated or not, souls generate ideas for you. Ideas are of three types: The first is the spiritual path that your nation discovers. Ascetics tired of the endless cycle of birth-rebirth and desire-aversion, are developing methods for transcending this plane of existence. So they develop the stages of concentration, reflections, prayers, mantras, breathing and other techniques for purifying consciousness. It does not matter how many people adhere to the path your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but rather, having a path that frees more persons from the chains of desire, hatred. Having more methods that incorporate different mindsets, that free one from all attachments and bonds. 3. Governance as a collection of answers to communal questions Instead of having broad systems like Communism, Monarchy, or Democracy, you use ideas to answer each individual governance questions like: "Who leads our nation ?" - It can be 1 person, it can be three, it can be a couple, it can be a council.. "How is that person chosen ?" - Leadership can be inherited, elected by others and then you'd have to choose who can elect your leader. Only landowners ? Everyone older than 14 ? We approach every issue of community management in the same way, from economics to the justice system. 4. Effects that change over time 5. Effects that change based ON your production of their associated resources. 6. Algorithms that try to incorporate a bit of realism 7. Technology as a number of general subjects and not as a tech tree 8. Armies have to carry food and soldiers are recruited from the labor force 9. War, lies & propaganda We explore the way politics has been poisoning our mindstream for centuries. Framing reality and spinning half truths into rigid dogma and encouraging us and our ancestors to commit various atrocities. 10. Karmic years & soul cycles We try to incorporate the idea of karma into wars. A nation that attacks will get years added to the time needed for its souls to pass through each independent evolutionary stage. This means that fewer new ideas will appear in your state due to the emotional traumas caused in the conflict. 11. Astral plane management 12. Free-to-play continents, custom wonders, heraldry and more You can fly a banner with custom heraldic elements that are not found in Europe in the Middle Ages. You can also build new wonders - enough with the eiffel tower. Every simulation includes continents that have no microtransactions. 100% free. However, their total capacity is limited. 13. Climate change The game simulates the effect that large, monocultural, agrarian societies have had on the environment. Just as some ancient civilizations had fallen on Terra due to bad soil management..
App ChangeLog
- 1. Gold cost is now 0.1 influence per 20 gold. Which increases every 50 years by 5 gold after year 432 [when the peaceful context expires].
- 2. Food cost is now 0.1 influence per 20,000 gold. This also updates every 50 years by 5,000 food after year 432 [when the peaceful context expires].
- 3. They are also upgradable effects:
- "Gold for 0.1 influence when suing for peace"
- "Food for 0.1 influence when suing for peace".
TheBlapSurgeon M.D.
This game is slow to play and very complex. It has a lot of non-obvious mechanics that require time and/or reading to figure out and the real-time aspect makes even simple actions like moving units around take minutes. That being said, it is the sort of game that putting the effort into learning the systems let's you really snowball. Though it's still not finished, the developer seems keen on adding more of what players want, so other than a few bugs, I find this game endlessly fascinating.
Orion Miller
Very interesting, fun game. It is only multi-player right now, but it will be getting a single player soon hopefully.
Michael Willis
Here is a strangely slow-paced strategy game with a rather high learning curve. It's a work-in-progress of one developer that's not unlike a religiously syncretic flavor of Paradox's Crusader Kings II. Important to note: The game restarts each month, players range between nice to belligerent to absent, and it is pretty much eventually intended to be a singleplayer game that is currently being tested and improved in the multiplayer environment.
Diego Duenas
I love this game, and this was exactly the type of game i was looking for on the play store, I would encourage anyone who loves strategy games to try this game out. Does anyone know when single player mode and blitz mode will be released? If so, will they also be on Android, IOS, or on chromebooks?
Otech Gaa
I don't know if it's my phone or not, but when I try to build or do the tutorial, I can't because the game doesn't fit in my screen, even when I turn my rotation on. I don't know if there are settinga to fix this, please help! Other than that its a great game, but hard to understand without being able to watch the full tutorial.
anoon
I played the game and was able to coherently play and basically win in some sense. I'll most likely reinstall after the trade update. I grew out of favor with the game during the later stages because there was less to do, the cost of ideas was insane, and I have no clue how to make army combinations. I suggest a better guide to military organization and strategy + can you please make it so we can have more people in one group and can we also have the ability to build canals and dams?
dat seadoll
It's a really good multiplayernation simulator. It's also pretty incredible customization, which could lead to confusion. Especially when it has to do with the "ideas". I also had a peoblem with a sensitivity, as pressing a button it also goes through the other tab & activates. This leading to unnecessary waste of money. It's early game & I tried to look at my options on colonization. In the end I couldn't really do anything, because I had no money.
Shaun P Pierre
It seems like it will be a fun game. However, the online play makes is frustrating because you can pour a week into a nation, trying to be something good, but its so difficult to protect yourself without just attack and preventing others from playing because if theres ONE person per map who focuses on just destroying it ruins the play of the game. Maybe once its more complete and balanced, especially against aggresive tactic nations or more rewarding for peaceful.
Jermaine Hammer
The game is cool and everything, I love it but it needs to feel fun. I get the idea that it takes time to develop and things don't come at once but we're basically playing a very very well made waiting simulator. Speeding up the game would make it fun and playable for longer periods of time. Also, any word on the single player? This game is awesome and I wanna know when we'll get our hands on something to keep us occupied.
Joshua Corino
Seems pretty fun from what I've played. I enjoy the almost civilization esque start. My only major gripe is the timers and loading times. I often will set a colony to take a province and forget how long it should take. A simple timer you could see would make this better. Also on both steam and mobile I have gotten stuck on the loading screen for almost half an hour before giving up to do something else. Please fix the loading times!