Grue the monster – roguelike underworld RPG APK

Version 1.0.6 - rpg.roguelike.grue.monster
roguelike,grue,monster,role,playing,underworld

Play in dark bloody turn-based tactical RPG with roguelike strategic gameplay.

Grue the monster – roguelike underworld RPG apk

APP Information

Download Version 1.0.6 (106)
Apk Size24.22 MB
App DeveloperCoolAI
Malware CheckTRUSTED
Install on Android4.0.x and up
App Packagerpg.roguelike.grue.monster.apk
MD5b31ace1bab9922e5af25915dfcc24c50
Rate5
Website http://demon-tactic.com/

Download Grue the monster – roguelike underworld RPG 1.0.6 APK

App Description

Grue the monster – roguelike underworld RPG is roguelike,grue,monster,role,playing,underworld, content rating is Medium Maturity (PEGI-16). This app is rated 5 by 1 users who are using this app. To know more about the company/developer, visit CoolAI website who developed it. rpg.roguelike.grue.monster.apk apps can be downloaded and installed on Android 4.0.x and higher Android devices. The Latest Version of 1.0.6 Available for download. Download the app using your favorite browser and click Install to install the application. Please note that we provide both basic and pure APK files and faster download speeds than APK Mirror. This app APK has been downloaded 84+ times on store. You can also download rpg.roguelike.grue.monster APK and run it with the popular Android Emulators.

Monster Grue is a turn-based tactical RPG roguelike with elements of stealth and strategic puzzles. 
This is the second role-playing game from the Infinite Underworld.
You play as a bloodthirsty monster living in the pitch darkness of dungeons and hunting brutal orcs, goblin cowards, arrogant humans, stubborn dwarves and treacherous dark elves. But avoid the light - this is the only weapon your predator fears. This tactical role-playing game is completely free and gives you the fair challenge to overcome with fun gameplay.

Game features:
1. Signs of classic roguelikes: permanent death; procedurally-generated levels; turn-based battle; dungeon exploration; RPG development of the character's skills; the decisions made are significant, and the game process is controllable.
2. You hunt stealthily in the darkness because the light will burn you.
3. Develop special skills to distract, lure and frighten your victims so that it's easier for you to catch and eat them.
4. The creation of a random environment and caves gives a variety of roguelike genre, and a deterministic predictive battle gives complete control over victory or defeat.
5. Different endings with the different difficulty of achievement and final bosses at the end.
6. Remember - you are a good Grue, living in the darkness and always hungry for the fresh flesh of elves, dwarves, and other evil cave creatures.

Who is Grue?
A mysterious creature of old myths, living in the darkness and eating careless travelers who were so stupid that they descended into caves without a reliable light source. According to the legends, only a ray of light can destroy Grue.

Sub-genre
The game refers to the sub-genre coffee break roguelikes. You can go to one of the endings in 1.5-2 hours and you can interrupt the game session at any time without losing any progress. The game was made by me on my own with love for clever serious strategies and tactical turn-based role-playing games. But there are also was the external aid with translations, free graphics, and music. The pace of gameplay is moderate, where over a significant part of the moves the player must think about every turn. But you don't need to focus for very long, so the game will not turn from entertainment and recreation into work.

A little about the development
I tried to leave only interesting elements of the game that will give a moderately complex gameplay, minimizing the effect of blind chance on the probability of winning. For example:
1. At the beginning, Grue was not able to go through walls but this sometimes leads to the problem when a player was forced to wait until a stuck enemy leaving his narrow tunnel. So he learned how to walk through the walls.
2. There is also was added missclick protection, so an accidental double tap on the illuminated section of the cave did not lead to an absurd and undeserved death.
3. Long-range transitions were made much safer as the search algorithm of the pathfinding for the Grue gives preference to walls rather than open spaces.
4. If you are strongly bored with advertising, then you can turn it off for free for next few full games. You are able to do it as often as you need.
And similar imperceptible but important improvements have been done many times, so I hope that the game will seem entertaining and worthy of your attention.

About the author
Game development: Denis Anohin is a programmer, a little bit an artist, a little bit a marketer, a fan of strategies and RPG (CoolAI). A detailed description of the use of copyright works is placed inside the application in the section "About the Author". The game is made on the free 2D game engine Corona SDK.
 

App ChangeLog

  • Updated to version 1.0.3. It is important update that fixes 2 errors:
  • 1. Not always first 2 skills are random after lvl up.
  • 2. Errors of "removing nil objects" when cave is changed. Sometimes can be fatal. Sorry.

App Screens

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cdVjFJS_FDaxurMc7PBz20191022-36652-1h9c6fl

Apk scan results


Apk Scaned By TotalVirus Antivirus,rpg.roguelike.grue.monster.apk Was Pure And Safe.

Scan Stats:harmless:0|type-unsupported:10|suspicious:0|confirmed-timeout:0|timeout:0|failure:0|malicious:0|undetected:62|
Name:cdVjFJS_FDaxurMc7PBz20191022-36652-1h9c6fl
SHA-1:8366e694e92f7a72ca50d4fb22570b413918efc6
SHA-256:e3ab4db609f0347beb4dcb8d83031d971769edd0100ddf00e01939081e298b3f
SSDEEP:393216:koGgQslTZ1+m1rwK7GIMIYtlIUaab00T5hSJnYggfRzh9Apd:koG/a+mhN7GIhYtlIwTbVggfRDApd
File type:Android
Magic:Zip archive data, at least v2.0 to extract
File size:25393628
Uncompressed Size:25362829
Contained Files	:787
Contained Files By Type:xml:18,dex:3,MF:1,car:1,RSA:1,ttf:2,so:11,ogg:27,txt:2,SF:1,png:638,

Older Versions

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Google Play Reviews

  1. Rowan McCaffery-avatar

    Rowan McCaffery

    Excellent game idea that falls short in implementation. The tiny, overly detailed graphics make the game hard to learn and very unintuitive (you can walk in the walls, for eg. Are they even walls? I can't tell.) Once you learn to play the gameplay is excellent though (a mix of calculation and random chance, so learning how to play it safe is key). Except there are stats in the top left and corner - I don't know what they mean, and I don't know how to find out. They don't seem to affect gameplay at all. You also get skills as you level up but it is easy to overlook these as the icons are tiny.

  2. Michael Roman-avatar

    Michael Roman

    I like the detail. Looks good on note 9. Definitely takes a lot of patience to hunt the meat bags. Good work man. I would like to suggest maybe a little section that describes each monster you'll encounter in the caves. I see a lot of people complaining about overly detailed graphics, maybe that would help calm them down if they had a visual of creatures on a larger scale.

  3. Loki Motive-avatar

    Loki Motive

    First off the darkness is fine.....it fits the theme of the game.....the mauling animations are bloody and satisfying and the strategy is on point Good job dev....I hope to see more games from ya in the future 👍

  4. Ryan H-avatar

    Ryan H

    I get the darkness aspect of the game.. but even with my phone on max brightness, I can hardly see the game. Will rate higher if this can be improved. I shouldnt have to be in a dark room to play the game.

  5. Mason DeWilde-avatar

    Mason DeWilde

    so far I love the concept of the game but I think there should be an adjust brightness option because sometimes I really can't see anything while I'm trying to play.

  6. Hosein Bebany-avatar

    Hosein Bebany

    Good game

  7. A. P. V.-avatar

    A. P. V.

    Could be better, as it is now you just look 1 turn ahead, what tiles won't have light, and step on them hoping RNG will make enemies stumble into you. All enemies I've found are only different in light pattern, otherwise they just look in random places and stumble just as randomly. Very repetitive and boring. If there are smarter enemies I would advice putting them from 3rd floor onward, because I never had patience to play for a long time.

  8. Joe Miller-avatar

    Joe Miller

    What an awesome concept! Addictive and best played in the dark! =)

  9. Shaun Chen-avatar

    Shaun Chen

    Good concept but felt like it lacked enoguh depth and variation. It also wasn't well explained at all, had to die 5 times before understanding what the help tips meant. Just too one-dimensional for me, not enough to do.

  10. Daniel Weishoff-avatar

    Daniel Weishoff

    Love the concept but I couldn't figure out how to eat people holding torches. Never beat level 1.